In working as a Research Assistant at the University of Colorado Boulder I had the privilege of creating an educational VR Game to help people visualize the truly vast time frame that occurs when we talk about geologic time.

 
 

Creating this game involved interfacing with numerous geologists to accurately portray the different time periods. We modelled all the plants and dinosaurs, as well as ensured the terrain was accurate to the time period. The 3D Assets were created in Blender and the levels were compiled in UnReal Engine. A highlight of the design process was demo-ing for a class of kindergarten game testers and giving them their first Virtual Reality experience.

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